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Cognitive Learning


12:17
Strategies - Official Zombs albert bandura cognitive learning theory.io Wiki

Having the gold farm to tier VII, timeout can be considered worthy: in a day cycle the gold production is now 24,000, meaning that timeout can give a flat 14,000 of profit.Albert bandura cognitive learning theory while this bonus income seems promising, gold won't be an issue in this build unless playing for a record: every use of this ability will give enough gold to stand a bonus round after wave 150.Albert bandura cognitive learning theory

Repairs will slowly increase in cost, beginning to drain the over 750,000 gold saved up until wave 90. How much it is possible to resist now depends only on patience and ability.Albert bandura cognitive learning theory sooner or later this solo adventure is going to end. (unless your base design is absolutely, completely and utterly brilliantly designed, AFK, zombie-proof, and player/troll-proof)

albert bandura cognitive learning theory

The bow should be the first chosen weapon: it allows to stay away from targets and let the pet attack it, to get experience. While defending the base in mid-game, bombs may be easier to use on stacked zombies.Albert bandura cognitive learning theory in the end-game, the spear can be considered a faster way to damage zombies, but if you do remember to upgrade your shield and maintaining your health.Albert bandura cognitive learning theory

While following this build, begin the wall construction after having a full tier VII base and keep that wall to maximum two lines: never build a 3rd on late stages.Albert bandura cognitive learning theory empower only one (max two) weapon to tier VI and leave the pickaxe to tier IV; the shield could stay to tier VI, but be careful after wave 90.Albert bandura cognitive learning theory the pet's help will be needed as well as active defense on end-game.

In this way, it is possible to have over 150,000 bonus gold to use in repairs.Albert bandura cognitive learning theory note that every timeout used will yield 14,000 bonus gold, but also make the game even longer: between wave 41 and 131 it could be called 30 times for another 420,000 gold bonus, but with 1h of delay.Albert bandura cognitive learning theory note that this seems to be modified and timeout could be called every survived wave, meaning 45 uses in the example for 630,000 gold.

Starting a team base can be challenging, as most players who join teams are inexperienced, and some players are only named player, making it harder to recognize.Albert bandura cognitive learning theory some players may spam place towers/walls around the base. Then you will need to remove the offending towers, making a loss in resources. If you don't want to place the gold stash until you have 4 players, you might as well make quadruples of yourself because if you let other players join your clan, they will probably randomly place the gold stash, and you won't be able to sell it.Albert bandura cognitive learning theory

Class 3: the guard, they are important if your base is bigger than your screen. Some pvp players may break the walls and towers to get into your base and destroy the gold stash.Albert bandura cognitive learning theory some defenders might not notice right away and some workers have no weapons to fend them off. If the breach is left unattended, some zombies might sneak in the base.Albert bandura cognitive learning theory before applying these classes, get the team to get resources.

At wave 14, tier II zombies will start spawning, it's best to upgrade the walls to tier III, since tier II walls are now not as effective as defenses, at wave 17, the second boss wave will happen, the bosses have stat boosts, and there are now two, meaning that you will need to defend your base well, by wave 20, tier II zombies will be at level 5-7, you should upgrade the gold stash to tier IV.Albert bandura cognitive learning theory

After 3 hours of work, the tier X zombies are here. There's no turning back, but zombies shouldn't be able to break the inner wall and the last wall, but if the last wall and the first defense towers are destroyed it's all over, the defenders and guards are no match for the orange zombies since they will all be killed in seconds in a melee fight, everyone should have a maxed bow/bomb to destroy the zombies, the entire base has to be tier VIII.Albert bandura cognitive learning theory

• always upgrade to max out with tools. A spear is normally the most helpful, bombs are the least for fending of singular enemies. Bow is good for ranged pvp and does a lot of damage to zombies, so choose wisely.Albert bandura cognitive learning theory archers do not need that much shield, but should have potions. Bombers can sit in their base spamming bombs with some shield just in case, and lancers need max shield, a lot of potions, and the diamond, ruby, or emerald spear.Albert bandura cognitive learning theory

Tier IV for wave 9, tier IV partially tier V for waves 17 and 25, tier V for wave 33, tier VI until waves 41 to 65, and tier VII can last until around wave 85 before it gets destroyed.Albert bandura cognitive learning theory another tip: if your base can survive without having a building destroyed from waves 100-150, it can survive past wave 1,000 since the game sticks with orange zombies.Albert bandura cognitive learning theory

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