00:10 Augmented reality in education - education - oxford cognitive factors in learning bibliographies | |
In recent years, one of the most popular innovations that has accompanied the rapid changes in portable computers, internet speed and personal digital assistants (pdas) is augmented reality (AR).Cognitive factors in learning at the present, major investments concerning AR are being made, and it is predicted that there will be even further investment in the automotive, media/telecom, healthcare services, consumption and retail, industrial products, power tools, energy and mining, financial services, accommodation, and travel sectors within the next five years.Cognitive factors in learning AR is used in different sectors for various purposes such as service, manufacture, sales and marketing, design, operations, education, and quality and guidance.Cognitive factors in learning researchers and educational technologists in particular have conducted different studies on the use of AR in educational environments. In studies implemented with participants who are receiving both K-12 and higher education, the integration of AR into the learning and teaching process has been investigated.Cognitive factors in learning the main object of interest is whether the use of AR as a new technology in educational environments will improve the current environments. Examining the literature concerning the use of AR in education, the majority of findings show that AR affects the learning process positively.Cognitive factors in learning in the findings, it is generally stressed that AR makes the learning process more interesting and efficient, provides the opportunity for interaction, increases the motivation toward and interest in the lesson, and affects attitudes toward learning positively.Cognitive factors in learning even though the use of AR in educational environments has positive aspects, the study of AR is just beginning. Indeed, despite many advantages, it also has a number of disadvantages that need to be taken into consideration.Cognitive factors in learning thus, there is an increasing number of experimental studies implemented in different disciplines and using different variables. In this study, an in-depth review was performed by addressing different aspects of the use of AR in educational environments.Cognitive factors in learning Lee 2012 examines developments related to the use of augmented reality (AR) in different educational fields and stresses that there is a need to use AR for different educational grades.Cognitive factors in learning ardito, et al. 2006 states that this situation arises from social needs that necessitate changes and innovations in education. Balog, et al. 2007 indicates that the AR learning system makes learning environments more attractive, encouraging, and exciting for students.Cognitive factors in learning ng and shaziti 2004 states that AR technology offers a different kind of application for a new education, increases the effectiveness and attraction of learning environments for students in the real world, facilitates interaction, and enables students to acquire cognitive and meta-cognitive skills for a better “transfer” of learning.Cognitive factors in learning the same study suggests that AR technology enables students to not only develop new knowledge, skills, and attitudes but also to apply and use the data repeatedly without the negative consequences of mistakes they make within the learning process.Cognitive factors in learning this situation encourages students to make mistakes, take risks, and learn through practice. Vilkoniene 2009 states that AR technology plays an important role in education, especially in helping students understand information involving complex concepts and phenomena.Cognitive factors in learning ibanez, et al. 2014 accepts AR as a technology that has the potential to influence affective and cognitive learning outcomes. | |
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