22:46 Animals cognitive learning model - RimWorld Wiki | |
Wild animals occasionally spawn on the map according to the biome and from random events. These wild animals and tamed animals will wander and graze on vegetation, including player-grown plants, regardless of type.Cognitive learning model growing food outdoors can sometimes attract animals to your base perimeter. Animals are an important source of food by the meat they provide once hunted and butchered.Cognitive learning model If injured by a colonist or tamed pet, certain species of animals will become maddened into a manhunter state and will relentlessly seek out humans to attack.Cognitive learning model sometimes nearby animals of the same species will be simultaneously enraged. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood.Cognitive learning model animals in manhunter state will attack doors if colonists try to go in and out of them. Most carnivores are predators. When hungry, a predator will prefer an easy meal.Cognitive learning model they'll first go for meals or food types within their diet. They may go for a downed or dead animal or a human corpse. But when a hungry predator has no other food nearby, they will hunt, kill and consume almost any animal smaller than them, including your tamed animals or even your colonists.Cognitive learning model this can especially be a problem on maps with little wildlife, like on ice sheets when a polar bear wanders in. Still, predators tend to choose more vulnerable and weaker animals, and wisely avoid boomrats and boomalopes.Cognitive learning model their attacks usually stun their prey, leaving them unable to fight back or flee. A predator will focus all their attacks on their downed prey, so if they do down your colonists or livestock and you have a colonist nearby, then direct them to rescue that downed pawn.Cognitive learning model it could mean the difference between life and death. The inspect pane will indicate 'overheating' or 'freezing' followed by a percentage rising up to 100%.Cognitive learning model this status is halted when safe temperate is restored, but it is not reset - if the temperature is unsafe again, it will pick up where it left off.Cognitive learning model if it reaches 100% the egg is 'ruined by temperature' and will not hatch even if returned to a suitable area. A ruined egg still has full nutritional value and can be used to make a meal (or eaten raw, with a mood debuff).Cognitive learning model Animals have the same set-up as humans when it comes to health, minus the ability to operate on them (except euthanasia)(the option to amputate an infected limb can become available once infection sets in, at least on thrumbos--assuming other animals as well).Cognitive learning model they feel pain, and have all of the different health stats that human pawns possess. Needs to have an animal bed (or sleeping spot) to be healed.Cognitive learning model • in the occasion of a full horde revenge due to manhunting, early stage colonies may easily become overrun, getting all colonist downed by their attacks.Cognitive learning model but down is not out. While all colonists are downed, players may instantly think of loading the latest autosave and re-try (aka. Save-scumming), but that`s unnecessary and unchallenging.Cognitive learning model eventually, one or more of your colonists may recover from incapacitation. With luck on favor, this miracle may take place at nightfall, when wildlife sleeps (except for the most enraged beasts among those), or they have wandered far enough, opening a chance to rescue everybody else.Cognitive learning model the manhunter revenge status of the horde will dissipate overnight. Animals all have three different life stages. Animals have different graphics for different life stages, or may simply appear smaller.Cognitive learning model animals start out as babies and their age is listed as minutes, hours, or months. Some animals have a specific name for this stage (e.G chick).Cognitive learning model they then move on to juveniles (teenagers). Eventually, they reach the final life stage, adulthood. In the stages before adulthood, animals have lower stats (body size, health scale, mass, carrying capacity, move speed, hunger rate, meat amount, leather amount, market value) that normalize when they reach adulthood.Cognitive learning model animals have different sounds (call, anger, wounded, death) for different life stages. Babies may simply make a higher pitched sound, or have a different sound altogether (such as chicks).Cognitive learning model depending on the species, animals will need to reach the juvenile or adult stage before they can reproduce. An animal handler will attempt to tame marked animals using food fitting that animal's diet.Cognitive learning model the chance to tame an animal depends on the animal's wildness (displayed on the info window) and the handler's 'tame animal chance' stat. This stat is determined by the colonist's animals skill, manipulation, and talking.Cognitive learning model when a handler fails to tame an animal there is a cooldown period before another attempt can be made and there's a small chance it will turn manhunter and start attacking the handler and others.Cognitive learning model after a while the handler may drop unused food. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them.Cognitive learning model setting animal areas is usually necessary to restrict them from eating food not intended for them. An animal trained in obedience follows its master and will attack nearby aggressors.Cognitive learning model an animal's master is listed on the training tab and on the animals menu. The assigned master can be changed to another colonist with sufficient animal skill for that animal.Cognitive learning model multiple animals may be assigned to a single master. Note that assigning an animal to the pawn it is bonded with will give that pawn a permanent +5 moodlet, and if a bonded animal is not assigned to its bonded pawn, that pawn gets a permanent -3 moodlet.Cognitive learning model this effect stacks with multiple bonded animals, also one pawn can have both the positive and negative moodlets from two bonded animals. | |
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